As I stated in my previous post, I used Dr. Northcut's figure 2 as a skeleton for a more realistic version. You can see a comparison of the two here. I began by adding simple textures to each of the planes ('earth' texture for beneath the surface, 'terrain' texture for the surface.' Adding the textures consisted of a combination of rotating, scaling, skewing, flipping, and cutting out the images. For example, the earth texture on the right side of the image is from the same source as the front texture, but I rotated and changed the perspective on it to complement the 3D look.
For the mountains, I used the same image, but just flipped it horizontally to make it look slightly different. I also made sure that each was hanging off an edge to add to the 3D look (in other words, to give the mountain volume).
I replaced the old arrows with bigger, bolder arrows, and added a small starburst to illustrate the clash at the site of stasis.
If Dr. Northcut sees potential in this type of illustration, I will likely start from scratch, use more realistic and higher quality textures, create a much larger image (so it can be displayed larger if desired), and use different source images on the mountains for added realism. I will also optimize the image for both online and print viewing, making it available in RGB and grayscale versions.
Click here to view the comparison image in full size.
Tuesday, February 5, 2008
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1 comment:
I've just read your entries, and I'm really happy with the progress. I think the journaling on learning new apps is interesting, along with the more specific technical info about the challenge (the tools and the image). The 2-D strategy is paying off. I wonder why you haven't posted the other graphics you developed, and hope that you consider adding them to your previous posts where they fit.
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